#include<string>
using namespace std;

class creature
{
public:
	string name;
	double hp;
	double mp;
	double strength;
	double agility;
	double anger;
	double charisma;
	double intellect;
	double magic_talent;
	double physical_resistance;
	double distance_resistance;
	double magic_resistance;
	creature(string name, double hp, double mp, double strength, double agility, double anger,
	double charisma, double intellect, double magic_talent, double physical_resistance,
	double distance_resistance, double magic_resistance);
};

creature::creature(string name, double hp, double mp, double strength, double agility, double anger,
	double charisma, double intellect, double magic_talent, double physical_resistance,
	double distance_resistance, double magic_resistance)
{
	this->name = name;
	this->hp = hp;
	this->mp = mp;
	this->strength = strength;
	this->agility = agility;
	this->anger = anger;
	this->charisma = charisma;
	this->intellect = intellect;
	this->magic_talent = magic_talent;
	this->physical_resistance = physical_resistance;
	this->distance_resistance = distance_resistance;
	this->magic_resistance = magic_resistance;
}

creature wolf(){
	creature* x = new creature("Wilk", 60, 0, 10, 12, 10, 4, 3, 1, 11, 8, 6);
	return *x;
}
